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#include <stdio.h>
#include <SDL2/SDL.h>
int main() {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *window = SDL_CreateWindow("Cannons",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
1280,
720,
0);
SDL_Renderer *context = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_SetRenderDrawColor(context, 40, 40, 40, 255);
SDL_RenderClear(context);
SDL_Surface *map_surface = SDL_LoadBMP("test-map.bmp");
SDL_Texture *map = SDL_CreateTextureFromSurface(context, map_surface);
SDL_RenderCopy(context, map, 0, 0);
SDL_RenderPresent(context);
SDL_Delay(1000);
SDL_DestroyRenderer(context);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
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