#include #include int main() { SDL_Init(SDL_INIT_VIDEO); SDL_Window *window = SDL_CreateWindow("Cannons", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, 720, 0); SDL_Renderer *context = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); SDL_SetRenderDrawColor(context, 40, 40, 40, 255); SDL_RenderClear(context); SDL_Surface *map_surface = SDL_LoadBMP("test-map.bmp"); SDL_Texture *map = SDL_CreateTextureFromSurface(context, map_surface); SDL_RenderCopy(context, map, 0, 0); SDL_RenderPresent(context); SDL_Delay(1000); SDL_DestroyRenderer(context); SDL_DestroyWindow(window); SDL_Quit(); return 0; }