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authorJuan Manuel Tomas <jtomas1815@gmail.com>2022-01-20 05:18:00 -0300
committerJuan Manuel Tomas <jtomas1815@gmail.com>2022-01-20 05:18:00 -0300
commitaca708aa91f9db51a69f27e3e855b24144bd26ed (patch)
treeed0ae21dbf421ea115809c78bae1cf2fd69ccc60 /platform.c
parent9384448fd3e54d9d787d7c35bc1069487ab07d88 (diff)
downloadcannons-aca708aa91f9db51a69f27e3e855b24144bd26ed.tar.gz
cannons-aca708aa91f9db51a69f27e3e855b24144bd26ed.zip
Make mask brush a circle
Diffstat (limited to 'platform.c')
-rw-r--r--platform.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/platform.c b/platform.c
index 7ba6d53..24f5394 100644
--- a/platform.c
+++ b/platform.c
@@ -13,7 +13,7 @@ double GetCurrentTimestamp() {
return (double) SDL_GetTicks64() / 1000.0;
}
-SDL_Texture *createTiledTexture(SDL_Renderer *context, const char *filename, int width, int height) {
+SDL_Texture *CreateTiledTexture(SDL_Renderer *context, const char *filename, int width, int height) {
SDL_Surface *texture_surface = SDL_LoadBMP(filename);
SDL_Texture *texture_tile = SDL_CreateTextureFromSurface(context, texture_surface);
int tile_w = texture_surface->w;
@@ -48,9 +48,9 @@ void PlatformMain(void (*GameMain)(void)) {
context = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
- background = createTiledTexture(context, "background.bmp", WINDOW_W, WINDOW_H);
+ background = CreateTiledTexture(context, "background.bmp", WINDOW_W, WINDOW_H);
- foreground = createTiledTexture(context, "foreground.bmp", WINDOW_W, WINDOW_H);
+ foreground = CreateTiledTexture(context, "foreground.bmp", WINDOW_W, WINDOW_H);
SDL_SetTextureBlendMode(foreground, SDL_BLENDMODE_MOD);
terrain = SDL_CreateTexture(context,