From aca708aa91f9db51a69f27e3e855b24144bd26ed Mon Sep 17 00:00:00 2001 From: Juan Manuel Tomas Date: Thu, 20 Jan 2022 05:18:00 -0300 Subject: Make mask brush a circle --- platform.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'platform.c') diff --git a/platform.c b/platform.c index 7ba6d53..24f5394 100644 --- a/platform.c +++ b/platform.c @@ -13,7 +13,7 @@ double GetCurrentTimestamp() { return (double) SDL_GetTicks64() / 1000.0; } -SDL_Texture *createTiledTexture(SDL_Renderer *context, const char *filename, int width, int height) { +SDL_Texture *CreateTiledTexture(SDL_Renderer *context, const char *filename, int width, int height) { SDL_Surface *texture_surface = SDL_LoadBMP(filename); SDL_Texture *texture_tile = SDL_CreateTextureFromSurface(context, texture_surface); int tile_w = texture_surface->w; @@ -48,9 +48,9 @@ void PlatformMain(void (*GameMain)(void)) { context = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); - background = createTiledTexture(context, "background.bmp", WINDOW_W, WINDOW_H); + background = CreateTiledTexture(context, "background.bmp", WINDOW_W, WINDOW_H); - foreground = createTiledTexture(context, "foreground.bmp", WINDOW_W, WINDOW_H); + foreground = CreateTiledTexture(context, "foreground.bmp", WINDOW_W, WINDOW_H); SDL_SetTextureBlendMode(foreground, SDL_BLENDMODE_MOD); terrain = SDL_CreateTexture(context, -- cgit v1.2.3