diff options
-rw-r--r-- | main.c | 10 |
1 files changed, 9 insertions, 1 deletions
@@ -1,4 +1,5 @@ #include <stdio.h> +#include <stdlib.h> #include <SDL2/SDL.h> #define WINDOW_W 1280 @@ -46,6 +47,7 @@ int main() { // TODO: // - Map has a mask generated by the game, of where the terrain (foregroud) exists + float *mask = calloc(WINDOW_W * WINDOW_H, 4); int exit = 0; while (!exit) { @@ -55,7 +57,13 @@ int main() { exit = 1; } } - SDL_RenderCopy(context, foreground, 0, 0); + SDL_RenderCopy(context, background, 0, 0); + SDL_SetRenderTarget(context, foreground); + + // TODO: Get masking right + SDL_SetTextureBlendMode(mask_texture, SDL_BLENDMODE_MUL); + SDL_RenderCopy(context, mask_texture, 0, 0); + SDL_SetRenderTarget(context, 0); SDL_RenderPresent(context); SDL_Delay(10); |