use poly::Poly; use poly::Number; use poly::Lerp; use sdl2::pixels::Color; use sdl2::event::Event; use sdl2::keyboard::Keycode; use sdl2::rect::Rect; use std::thread; use std::time::Duration; fn eval_poly(p: &Poly, t: Number) -> Number { let mut r = 0.0; for i in 0..p.len() { r += p[i] * t.powi(i as i32); } r } fn main() { let a = Lerp::new(vec![100.0, 200.0, 300.0, 500.0]); let b = Lerp::new(vec![400.0, 140.0, 500.0, 300.0]); let pa = poly::lp(a); let pb = poly::lp(b); let sdl_context = sdl2::init().unwrap(); let video_subsystem = sdl_context.video().unwrap(); let window = video_subsystem.window("rust-sdl2 demo", 800, 600) .position_centered() .build() .unwrap(); let mut canvas = window.into_canvas().build().unwrap(); let mut event_pump = sdl_context.event_pump().unwrap(); 'running: loop { canvas.set_draw_color(Color::RGB(20, 20, 20)); canvas.clear(); for event in event_pump.poll_iter() { match event { Event::Quit {..} | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => { break 'running }, _ => {} } } for t in 0..800 { let x = eval_poly(&pa, t as Number / 800.0); let y = eval_poly(&pb, t as Number / 800.0); canvas.set_draw_color(Color::RGB(180, 20, 20)); canvas.fill_rect(Rect::new(t, x as i32, 5, 5)).unwrap(); canvas.set_draw_color(Color::RGB(20, 180, 20)); canvas.fill_rect(Rect::new(t, y as i32, 5, 5)).unwrap(); } canvas.present(); thread::sleep(Duration::new(0, 1_000_000_000u32 / 60)); } }