mod lerp; mod number; mod poly; use lerp::Lerp; use number::Number; use std::thread; use std::time::Duration; use sdl2::event::Event; use sdl2::keyboard::Keycode; use sdl2::pixels::Color; use sdl2::rect::Rect; fn main() { let a = Lerp::new(vec![2.0, -2.0, 2.0]); let b = Lerp::new(vec![-1.0, 1.0, 2.0]); let pa = lerp::lp(a); let pb = lerp::lp(b); let p = poly::gcd(&pa, &pb); let sdl_context = sdl2::init().unwrap(); let video_subsystem = sdl_context.video().unwrap(); let window = video_subsystem .window("rust-sdl2 demo", 800, 600) .position_centered() .build() .unwrap(); let mut canvas = window.into_canvas().build().unwrap(); let mut event_pump = sdl_context.event_pump().unwrap(); 'running: loop { canvas.set_draw_color(Color::RGB(20, 20, 20)); canvas.clear(); for event in event_pump.poll_iter() { match event { Event::Quit { .. } | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => break 'running, _ => {} } } let s = -600.0 / 10.0; let k = 600.0 / 2.0; for t in -800..800 { let x = k + s * pa.eval(t as Number / 100.0); let y = k + s * pb.eval(t as Number / 100.0); let z = k + s * p.eval(t as Number / 100.0); canvas.set_draw_color(Color::RGB(180, 20, 20)); canvas .fill_rect(Rect::new(400 + t, x as i32, 5, 5)) .unwrap(); canvas.set_draw_color(Color::RGB(20, 180, 20)); canvas .fill_rect(Rect::new(400 + t, y as i32, 5, 5)) .unwrap(); canvas.set_draw_color(Color::RGB(20, 20, 180)); canvas .fill_rect(Rect::new(400 + t, z as i32, 2, 2)) .unwrap(); canvas.set_draw_color(Color::RGB(255, 0, 0)); canvas .fill_rect(Rect::new(400 + t, k as i32, 2, 2)) .unwrap(); } canvas.present(); thread::sleep(Duration::new(0, 1_000_000_000u32 / 60)); } }