Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-30 | Optimize lerp creation | Juan Manuel Tomás | |
Now it uses Rc instead of Box, reducing the space and time complexity from O(2^n) to O(n^2). | |||
2021-01-19 | Make shader sample intervals uniform | Juan Manuel Tomás | |
2021-01-17 | Add new points to the bezier curve interactively | Juan Manuel Tomás | |
2021-01-17 | Fix curve overextending past last control point | Juan Manuel Tomás | |
2021-01-17 | Refactor function lp into lerp method to_poly | Juan Manuel Tomás | |
2021-01-17 | Remove dead code | Juan Manuel Tomás | |
2021-01-17 | Fix fragment shader bug on empty curves | Juan Manuel Tomás | |
2021-01-17 | Fix artifacts when curve crosses itself | Juan Manuel Tomás | |
2021-01-17 | Pass external data to the fragment shader | Juan Manuel Tomás | |
2021-01-17 | Render hardcoded bezier curve | Juan Manuel Tomás | |
2021-01-17 | Render using opengl | Juan Manuel Tomás | |
2021-01-16 | Run cargo fmt for the first time | Juan Manuel Tomás | |
2021-01-11 | Refactor Poly | Juan Manuel Tomás | |
2021-01-11 | Implement add and sub for P | Juan Manuel Tomás | |
2021-01-10 | Separate project into modules | Juan Manuel Tomás | |
2021-01-09 | Implement polynomial gcd | Juan Manuel Tomás | |
This was done to find the common roots between two polynomials. | |||
2021-01-07 | Visualize polynomials using sdl | Juan Manuel Tomás | |
2021-01-07 | Initial commit | Juan Manuel Tomás | |
Starting off with a function able to turn recursive linear interpolations into their corresponding polynomial. |