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bezier
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N'th grade bezier curves in the GPU
Juan Manuel Tomás
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2021-01-31
Change the curve style
Juan Manuel Tomás
2021-01-30
Output better error messages for shader programs
Juan Manuel Tomás
2021-01-30
Remove intermediate Lerp object
Juan Manuel Tomás
2021-01-30
Refactor curve drawing functionality
Juan Manuel Tomás
2021-01-30
Optimize lerp creation
Juan Manuel Tomás
2021-01-19
Make shader sample intervals uniform
Juan Manuel Tomás
2021-01-17
Add new points to the bezier curve interactively
Juan Manuel Tomás
2021-01-17
Fix curve overextending past last control point
Juan Manuel Tomás
2021-01-17
Add preview
Juan Manuel Tomás
2021-01-17
Render control points
Juan Manuel Tomás
2021-01-17
Refactor function lp into lerp method to_poly
Juan Manuel Tomás
2021-01-17
Remove dead code
Juan Manuel Tomás
2021-01-17
Fix fragment shader bug on empty curves
Juan Manuel Tomás
2021-01-17
Fix artifacts when curve crosses itself
Juan Manuel Tomás
2021-01-17
Pass external data to the fragment shader
Juan Manuel Tomás
2021-01-17
Render hardcoded bezier curve
Juan Manuel Tomás
2021-01-17
Render using opengl
Juan Manuel Tomás
2021-01-16
Run cargo fmt for the first time
Juan Manuel Tomás
2021-01-14
Implement derivative of polynomials
Juan Manuel Tomás
2021-01-14
Calculate poly degree on new
Juan Manuel Tomás
2021-01-12
Fix div not stopping at remainder 0
Juan Manuel Tomás
2021-01-12
Make div return quotient and remainder
Juan Manuel Tomás
2021-01-12
Implement div and rem for Poly
Juan Manuel Tomás
2021-01-11
Move zip implementation from poly to poly/iter
Juan Manuel Tomás
2021-01-11
Refactor Poly
Juan Manuel Tomás
2021-01-11
Implement rem for P
Juan Manuel Tomás
2021-01-11
Implement mul for P
Juan Manuel Tomás
2021-01-11
Implement add and sub for P
Juan Manuel Tomás
2021-01-10
Separate project into modules
Juan Manuel Tomás
2021-01-09
Implement polynomial gcd
Juan Manuel Tomás
2021-01-07
Visualize polynomials using sdl
Juan Manuel Tomás
2021-01-07
Initial commit
Juan Manuel Tomás