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<title>bezier/src/poly, branch master</title>
<subtitle>N'th grade bezier curves in the GPU</subtitle>
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<entry>
<title>Make shader sample intervals uniform</title>
<updated>2021-01-19T12:15:02+00:00</updated>
<author>
<name>Juan Manuel Tomás</name>
<email>jtomas1815@gmail.com</email>
</author>
<published>2021-01-19T12:06:32+00:00</published>
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</entry>
<entry>
<title>Fix curve overextending past last control point</title>
<updated>2021-01-17T23:25:58+00:00</updated>
<author>
<name>Juan Manuel Tomás</name>
<email>jtomas1815@gmail.com</email>
</author>
<published>2021-01-17T23:25:58+00:00</published>
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</entry>
<entry>
<title>Remove dead code</title>
<updated>2021-01-17T21:08:45+00:00</updated>
<author>
<name>Juan Manuel Tomás</name>
<email>jtomas1815@gmail.com</email>
</author>
<published>2021-01-17T21:08:45+00:00</published>
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</entry>
<entry>
<title>Run cargo fmt for the first time</title>
<updated>2021-01-16T07:33:09+00:00</updated>
<author>
<name>Juan Manuel Tomás</name>
<email>jtomas1815@gmail.com</email>
</author>
<published>2021-01-16T07:33:09+00:00</published>
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</entry>
<entry>
<title>Move zip implementation from poly to poly/iter</title>
<updated>2021-01-11T22:44:07+00:00</updated>
<author>
<name>Juan Manuel Tomás</name>
<email>jtomas1815@gmail.com</email>
</author>
<published>2021-01-11T22:44:07+00:00</published>
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Zip seems more appropriate on an iterator.
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Zip seems more appropriate on an iterator.
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</entry>
<entry>
<title>Implement add and sub for P</title>
<updated>2021-01-11T11:42:04+00:00</updated>
<author>
<name>Juan Manuel Tomás</name>
<email>jtomas1815@gmail.com</email>
</author>
<published>2021-01-11T11:42:04+00:00</published>
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