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<title>bezier/src/lerp/poly, branch master</title>
<subtitle>N'th grade bezier curves in the GPU</subtitle>
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<title>Make shader sample intervals uniform</title>
<updated>2021-01-19T12:15:02+00:00</updated>
<author>
<name>Juan Manuel Tomás</name>
<email>jtomas1815@gmail.com</email>
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<published>2021-01-19T12:06:32+00:00</published>
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<entry>
<title>Render control points</title>
<updated>2021-01-17T23:14:18+00:00</updated>
<author>
<name>Juan Manuel Tomás</name>
<email>jtomas1815@gmail.com</email>
</author>
<published>2021-01-17T23:14:18+00:00</published>
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